Pools & Lanes

Pools and Lanes generally only possess the inherent information based on the BPMN 2.0 specification.

You can assign one (or more) resource(s) to the Participant property of a pool or lane. All tasks lying in that pool or lane will then by default adopt the need for the resources, that have been assigned to its superior element (lane or pool).

Resource Example
Figure 1. Example Model
  • In this model we assigned the participant Boss to the pool, which means that every user task in the pool requires this particular resource.

  • Further we assigned two Programmers to the Lane "Lane_Programmer", which indicates that we need two Programmers at user task "Task 2A".

Resources inherit the resource needs from its superior elements (pools and lanes) by default. You will have to uncheck the checkbox Inherit Resources in the simulation properties of an activity, if you do not want this specific activity to derive its resource needs from the superior elements.

Simulation Properties of Lanes and Pools

Optional Simulation Properties

Participant

Assign participants to this pool or lane. See topic Organization Diagram for more information.